Kiara
Kiara
| Tiefling wild-magic sorcerer | |
| Party character | |
| Player | Ryun |
| Race | Tiefling (Abyssal Legacy) |
| Class | Sorcerer 5 — Wild Magic |
| Background | Sage |
| Alignment | Chaotic Good |
| Languages | Common, Elvish, Goblin |
| Combat (sheet) | |
| Level | 5th |
| AC / HP | 11 (unarmored) / 22 |
| Inspiration | — |
Tiefling sorcerer (sage) — offensive and control magic; travels unarmored with a dagger. Scholarly interests; magic can surge unpredictably in combat.
Appearance
Add a short description here — horns, skin tone, how you dress, etc. Whatever the party would notice.
Personality
What have you shown in character? Add traits, ideals, and mannerisms the other players would notice.
Backstory
Share only what Kiara has told the party (or what you'd openly share at the table). Keep secrets secret.
In play
What the rest of the party has seen Kiara do so far:
| Session | Highlights |
|---|---|
| 01 | Arrived in Red Larch with the group. Tried to order drinks at The Helm at Highsun but didn't have enough coin; Genericus paid (and commented on it). Heard about Ilmeth from Garlen Harlathurl; visited lockup, Thelorn's Safe Journeys, and Waelvur's Wagonworks. |
| 02 | Explored Waelvur's Hunting Cabin with the party; present when Ilmeth was found and escorted home. |
| 03 | Heard cult rumors at the Helm; traveled to Feathergale Spire; survived two bandit ambushes on the road. |
| 04 | Fought through the spire with the group; flew back to Red Larch on Ewan McFeathernuttz's mount. Party reached 4th level. |
| 05 | Joined the missing delegation expedition; fought bandits and raiders at the ambush site. |
Spells / Abilities
Synced from D&D Beyond at 5th level (Session 06 start). Spell save DC 14 · spell attack +6.
Class features
| Innate Sorcery | Brief surge of enhanced magic (2 uses per long rest) |
| Font of Magic | 5 sorcery points — convert slots, create slots, fuel metamagic |
| Sorcerous Restoration | Regain 4 sorcery points once per long rest |
| Wild Magic Surge | After casting a leveled spell, chance of a random magical effect |
| Tides of Chaos | Gain advantage on one attack, ability check, or save (1 per long rest) |
| Circle Spells | Augment, Distribute, Expand, Prolong, Safeguard, Supplant (Wild Magic sorcery options) |
Metamagic
- Empowered Spell — reroll damage dice.
- Quickened Spell — cast a spell as a bonus action.
Cantrips
- Chill Touch · Fire Bolt · Mind Sliver · Minor Illusion · Control Flames · Thaumaturgy · Poison Spray
Spells known
| 1st | Magic Missile · Sleep · Ray of Sickness · Charm Person (feat) |
| 2nd | Flaming Sphere · Ice Knife · Hold Person (Abyssal Legacy) |
Spell slots (5th level)
- 1st — 4 · 2nd — 3 · 3rd — 2
Feats
- Magic Initiate (Wizard) · Dark Bargain · Ability Score Improvement · Sage ASI
In combat (observed)
- Casts sorcerer magic in combat — damage and control; magic can surge unpredictably.
- Fights lightly armed (typically a dagger); no armor.
Character sheet (Session 06 start)
Synced from D&D Beyond after a long rest and level-up to 5th level between Session 05 and Session 06.
- 5th-level sorcerer — 3rd-level spell slots unlocked; sorcery points refreshed.
- Rested — full health and spell slots going into Session 06.
Verify on D&D Beyond before Session 06: the builder may still show open choices (level options / ability increases) — confirm all feats, spells known, and metamagic selections are complete for 5th level.
Relationships
| Who | In play |
|---|---|
| Genericus Maximus | He covered your tab at the Helm on night one — and made a remark about it you haven't forgotten. You travel and fight together anyway. |
| Togar | Fellow scholar-type; no major conflicts in play. |
Goals
What Kiara has said the party should do (in character):
- Find the missing Mirabar delegation.
- Learn more about the cults troubling the region.
See also
- The Party — party overview and dynamics
- Session Recaps — full session write-ups