Feathergale Spire
Appearance
Feathergale Spire
[edit]A tall stone tower on a rocky height in the hills southeast of Red Larch, visible from a long way off. The party traveled here in Sessions 03–04, entered and cleared the spire floor by floor, and learned it was tied to wind cultists. Only one defender — Ewan McFeathernuttz — was spared; he flew the party back to town.
At a glance
[edit]| Type | Stone tower / keep |
| Location | Hills southeast of Red Larch |
| Visited | 03 (arrived) · 04 (cleared) |
| Party's belief | Wind cult stronghold — "cleared" (unverified from town) |
What the party saw
[edit]- A gleaming stone spire rising from a high pillar of rock — hard to miss when crossing the hills.
- The party fought through multiple floors inside the tower, facing defenders in knight-style gear.
- Combat was heavy; the party killed most defenders and spared one knight (Ewan).
- The party looted disguises and medallions from the fallen knights, then returned them to Ewan in exchange for a flight home.
- The party does not know what lies beneath the spire or whether anything still operates there — they left after Session 04 believing the wind cultists were dealt with.
In play
[edit]| 03 | Cult rumors at the Helm; two bandit ambushes on the road; arrived at the base of the spire (did not enter yet). |
| 04 | Assaulted and cleared the spire. Spared Ewan; flew back to Red Larch. Genericus promised Ewan help "any time, guaranteed." Party told the Helm they'd handled the wind cultists. |
People met here
[edit]- Ewan McFeathernuttz — sole survivor; flew the party to Red Larch
Unresolved
[edit]- Is the spire truly clear, or could cult activity return?
- Ewan's favor — Genericus's open-ended promise.
Player map
[edit]Upload as Player Map - Feathergale Spire.png.