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Appearance
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* The party is based out of '''[[Red Larch]]''' and has been asking around town for rumors and work. | * The party is based out of '''[[Red Larch]]''' and has been asking around town for rumors and work. | ||
* A Mirabar trade '''delegation has gone missing''' — investigating that disappearance is the party's main focus. | * A Mirabar trade '''delegation has gone missing''' — investigating that disappearance is the party's main focus. | ||
* There is '''cult activity''' in the Dessarin Valley. | * There is '''cult activity''' in the Dessarin Valley. At '''[[Feathergale Spire]]''' the party fought '''[[Feathergale Knights]]''', '''[[Howling Hatred Initiates]]''', and '''[[Hurricanes]]''' (wind/air cultists), plus '''[[Hippogriff]]''' and '''[[Giant Vulture]]''' mounts — then flew home with spared knight '''[[Ewan McFeathernuttz]]'''. | ||
* On | * On the delegation trail, the party fought '''[[Bandits]]''' and then '''[[Raiders]]''' with strange sea-raider gear. The ambush is won; '''loot and clues are still on the field'''. | ||
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Latest revision as of 18:05, 3 July 2026
Princes of the Apocalypse
Party Campaign Wiki — Dessarin Valley
A shared record of our party's adventures in the Dessarin Valley. Use it to catch up between sessions, look up people and places you've already encountered, and see where the story left off.
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Spoiler policy: pages here reflect what has happened at the table so far. Undiscovered locations, hidden NPC agendas, and future plot are not posted until the party learns them in play. |
Quick navigation
[edit]| Section | What's inside |
|---|---|
| Campaign Overview | Setting primer, party goal, and a short history of the campaign so far. |
| The Party | Genericus Maximus, Kiara, and Togar — who we are and what we've been up to. |
| Session Recaps | What happened each session, in order. |
| Places | Towns, sites, and landmarks the party has visited or heard about in play. |
| Townsfolk | Friendly NPCs and locals the party has met in person. |
| Enemies | Hostile humanoids the party has fought in combat. |
| Creatures | Beasts and non-humanoid encounters. |
| Party Loot | Gear, treasure, and notable items the party is carrying (updated after sessions). |
More sections (maps, factions, cult lore) will be added here only as the party discovers them.
Where we left off
[edit]| Party level | 5 |
| Last session | The Reaver Ambush |
| Between sessions | Long rest taken; party leveled to 5th; sheets synced from D&D Beyond |
| Location | Reaver Ambush Site — the party defeated raiders and ended Session 05 before searching the bodies or the area. |
| Current goal | Find the missing Mirabar delegation and learn who is behind the cult activity in the region. |
The party
[edit]| Character | Player | Class |
|---|---|---|
| Genericus Maximus | Caleb | Fighter |
| Kiara | Ryun | Sorcerer |
| Togar | Carter | Druid |
Session recaps
[edit]| # | Title |
|---|---|
| 01 | Arrival in Red Larch |
| 02 | The Hunting Cabin |
| 03 | Toward Feathergale Spire |
| 04 | Feathergale Spire |
| 05 | The Reaver Ambush |
What we know so far (high level)
[edit]- The party is based out of Red Larch and has been asking around town for rumors and work.
- A Mirabar trade delegation has gone missing — investigating that disappearance is the party's main focus.
- There is cult activity in the Dessarin Valley. At Feathergale Spire the party fought Feathergale Knights, Howling Hatred Initiates, and Hurricanes (wind/air cultists), plus Hippogriff and Giant Vulture mounts — then flew home with spared knight Ewan McFeathernuttz.
- On the delegation trail, the party fought Bandits and then Raiders with strange sea-raider gear. The ambush is won; loot and clues are still on the field.