Togar
Appearance
Togar
| Player | Carter |
| Race | Human |
| Class | Druid (4th level) |
| Background | Sage (interested in astronomy) |
| Languages | Common, Dwarvish, Druidic, Elvish, Goblin |
Appearance
Add a short description here — what the rest of the party sees when they look at Togar.
Personality
What Togar has shown at the table:
- Listens to every side of an argument before making up his mind.
- Awkward in crowded social situations — better one-on-one or outdoors.
- Cares deeply about his astronomical writings and scholarly work.
- Speaks bluntly and sometimes insults people without seeming to mean it.
Add anything else you've played openly in character.
Backstory
Share only what Togar has told the party (or what you'd openly share at the table). Keep secrets secret.
In play
What the rest of the party has seen Togar do so far:
| Session | Highlights |
|---|---|
| 01 | On the road NW of Red Larch, calmed a wolf pack with druid magic instead of fighting. Investigated the missing carpenter with the group. |
| 02 | Found the trap door at Waelvur's Hunting Cabin; present when Ilmeth Waelvur was discovered. Party chose not to press Ilmeth hard about his amnesia. |
| 03 | Picked up cult rumors at the Helm; marched toward Feathergale Spire; fought through bandit ambushes. |
| 04 | Cleared the spire with the party; returned to Red Larch by air with Ewan McFeathernuttz. Reached 4th level. |
| 05 | Before leaving town, visited Helvur Tarnlar, Clothier (casual intro, mentioned the party, browsed wares, no questions, no purchase). On the delegation trail; fought bandits and raiders. Badly battered by end of fight. |
Magic & fighting style
What companions can observe:
- Wears leather armor; fights with a quarterstaff and dagger.
- Casts druid magic — healing, nature spells, and control magic in combat.
- Prefers nonlethal solutions when possible (wolves, negotiations).
- Carries druidic focus gear (e.g. mistletoe) and scholar's kit from his Sage background.
(Exact spells and stats live on your D&D Beyond sheet.)
Relationships
| Who | In play |
|---|---|
| Genericus Maximus | Works with him fine; may wince at noble bluntness. |
| Kiara | Fellow Sage; shared interest in lore and books. |
Goals
What Togar has said the party should do (in character):
- Find the missing Mirabar delegation.
- Understand and stop whatever is corrupting the land and communities around the valley.
- Continue his work on astronomical tomes when time allows.
See also
- The Party — party overview and dynamics
- Session Recaps — full session write-ups