Garlen Harlathurl
Appearance
Garlen Harlathurl
| Keeper of the Helm at Highsun | |
| Townsfolk | |
| Role | Tavern keeper |
| Business | The Helm at Highsun |
| Location | Red Larch |
| Status | Alive |
| First met | Session 01 |
| Combat reference | |
| Type | Medium humanoid |
| CR | 0 |
| AC / HP | 10 / 4 |
| Speed | 30 ft. |
Abilities / Actions
- Club — +2 to hit, 1d4 bludgeoning (typical commoner weapon).
Shop stock in combat
If forced into a fight, Garlen or his staff may use items from The Helm at Highsun stock or behind the bar:
- Cudgel — stout clubs kept behind the bar for drunken brawls.
- Tankard or bottle — improvised melee or thrown weapon.
- Hot meal or drink — improvised (the Helm is rowdy; staff break up fights regularly).
What the party knows
- Garlen is the keeper of the Helm — the person in charge when the party arrived.
- He told the party that Waelvur's Wagonworks was having trouble: Ilmeth Waelvur had been missing and the shop was in a bad way.
- That tip helped send the party toward the missing-wagonmaker mystery.
- The party returned after Feathergale Spire and told locals at the Helm they'd dealt with the wind cultists.
Shop & services
Garlen runs the Helm's taproom — Red Larch's rowdy social hub.
| Drinks & ale | Standard tavern fare; a gift of a drink loosens most tongues for gossip. |
| Hearty meals | Simple, filling food — currently among the best meals travelers can easily buy in town. Not refined dining. |
| Rumors & gossip | Staff don't gossip themselves but point curious patrons toward regulars who might talk. |
In play
| 01 | Met at the Helm; pointed the party at the Wagonworks / Ilmeth situation. |
| 03 | Party returned for more rumors; cult activity came up. |
| 04 | Party boasted at the Helm that they'd cleared the wind cultists at Feathergale. |