Togar
Togar
| Player | Carter |
| Race | Human |
| Class | Druid (5th level) — Circle of the Land (Mountain) |
| Background | Sage (interested in astronomy) |
| Languages | Common, Dwarvish, Druidic, Elvish, Goblin |
Appearance
Add a short description here — what the rest of the party sees when they look at Togar.
Personality
What Togar has shown at the table:
- Listens to every side of an argument before making up his mind.
- Awkward in crowded social situations — better one-on-one or outdoors.
- Cares deeply about his astronomical writings and scholarly work.
- Speaks bluntly and sometimes insults people without seeming to mean it.
Add anything else you've played openly in character.
Backstory
Share only what Togar has told the party (or what you'd openly share at the table). Keep secrets secret.
In play
What the rest of the party has seen Togar do so far:
| Session | Highlights |
|---|---|
| 01 | On the road NW of Red Larch, calmed a wolf pack with druid magic instead of fighting. Investigated the missing carpenter with the group. |
| 02 | Found the trap door at Waelvur's Hunting Cabin; present when Ilmeth Waelvur was discovered. Party chose not to press Ilmeth hard about his amnesia. |
| 03 | Picked up cult rumors at the Helm; marched toward Feathergale Spire; fought through bandit ambushes. |
| 04 | Cleared the spire with the party; returned to Red Larch by air with Ewan McFeathernuttz. Reached 4th level. |
| 05 | Before leaving town, visited Helvur Tarnlar, Clothier (casual intro, mentioned the party, browsed wares, no questions, no purchase). On the delegation trail; party tried to keep a bandit alive — Togar crit on magic, went crystal/stone, and charged through the captive in a gruesome accident; visibly shaken afterward. Later fought raiders; badly battered by end of fight. |
Spells / Abilities
Synced from D&D Beyond at 5th level (Session 06 start). Spell save DC 14 · spell attack +6.
Class features
| Wild Shape | Transform into a beast you have seen (CR 1/2 or lower; swimming OK; no fly until 8th) — 2 uses per short or long rest. See Seen Animals. |
| Wild Companion | Expend 1 Wild Shape use to cast find familiar (fey spirit form, e.g. owl) |
| Natural Recovery | During a short rest, recover spell slots (1 per long rest) |
Cantrips
- Druidcraft · Shillelagh · Mold Earth · Gust
Prepared spells
- Animal Friendship · Faerie Fire · Healing Word
Up to 8 prepared at 5th level — confirm full list on D&D Beyond before Session 06.
Circle of the Land (Mountain) — always prepared
| 3rd | Spider Climb · Spike Growth |
| 5th | Lightning Bolt · Meld into Stone |
Spell slots (5th level)
- 1st — 4 · 2nd — 3 · 3rd — 2
Feats
- Catapult (feat spell)
- Aberrant Dragonmark
- Pending on D&D Beyond: Level 4 ASI or feat not yet chosen.
In combat (observed)
- Leather armor; quarterstaff and dagger.
- Healing and nature magic; prefers nonlethal options when possible (e.g. animal friendship on wolves, Session 01).
Character sheet (Session 06 start)
Synced from D&D Beyond after a long rest and level-up to 5th level between Session 05 and Session 06.
- 5th-level druid — 3rd-level spell slots unlocked.
- Rested — full health; Wild Shape and other per-rest features refreshed.
- Wild Shape limits unchanged (CR 1/2, swim OK, no fly until 8th) — see Seen Animals.
Finish on D&D Beyond before Session 06: Level 4 ASI or feat still unchosen · review prepared spells (up to 8 at 5th level) · new always-prepared Circle spells at 5th: lightning bolt, meld into stone.
Relationships
| Who | In play |
|---|---|
| Genericus Maximus | Works with him fine; may wince at noble bluntness. |
| Kiara | Fellow Sage; shared interest in lore and books. |
Goals
What Togar has said the party should do (in character):
- Find the missing Mirabar delegation.
- Understand and stop whatever is corrupting the land and communities around the valley.
- Continue his work on astronomical tomes when time allows.
See also
- Seen Animals — Wild Shape beasts (mountain defaults + seen in play)
- The Party — party overview and dynamics
- Session Recaps — full session write-ups