Garlen Harlathurl: Difference between revisions
Appearance
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| '''First met''' || [[Session 01 - Arrival in Red Larch|Session 01]] | | '''First met''' || [[Session 01 - Arrival in Red Larch|Session 01]] | ||
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== Stat block (summary) == | |||
''Commoner — standard reference; not fought in play.'' | |||
{| class="wikitable" | |||
! !! | |||
|- | |||
| '''Type''' || Medium humanoid | |||
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| '''CR''' || 0 | |||
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| '''AC / HP''' || 10 / 4 | |||
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| '''Speed''' || 30 ft. | |||
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== Abilities / Actions == | |||
* '''Club''' — +2 to hit, 1d4 bludgeoning (typical commoner weapon). | |||
=== Shop stock in combat === | |||
If forced into a fight, Garlen or his staff may use items from '''[[The Helm at Highsun]]''' stock or behind the bar: | |||
* '''Cudgel''' — stout clubs kept behind the bar for drunken brawls. | |||
* '''Tankard or bottle''' — improvised melee or thrown weapon. | |||
* '''Hot meal or drink''' — improvised (the Helm is rowdy; staff break up fights regularly). | |||
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Revision as of 18:19, 3 July 2026
Garlen Harlathurl
Garlen runs The Helm at Highsun — the rowdy taproom in Red Larch where the party went on their first night in town. The party met him in Session 01.
At a glance
| Role | Tavern keeper (The Helm at Highsun) |
| Met at | The Helm at Highsun |
| First met | Session 01 |
Stat block (summary)
Commoner — standard reference; not fought in play.
| Type | Medium humanoid |
| CR | 0 |
| AC / HP | 10 / 4 |
| Speed | 30 ft. |
Abilities / Actions
- Club — +2 to hit, 1d4 bludgeoning (typical commoner weapon).
Shop stock in combat
If forced into a fight, Garlen or his staff may use items from The Helm at Highsun stock or behind the bar:
- Cudgel — stout clubs kept behind the bar for drunken brawls.
- Tankard or bottle — improvised melee or thrown weapon.
- Hot meal or drink — improvised (the Helm is rowdy; staff break up fights regularly).
What the party knows
- Garlen is the keeper of the Helm — the person in charge when the party arrived.
- He told the party that Waelvur's Wagonworks was having trouble: Ilmeth Waelvur had been missing and the shop was in a bad way.
- That tip helped send the party toward the missing-wagonmaker mystery.
- The party returned after Feathergale Spire and told locals at the Helm they'd dealt with the wind cultists.
Shop & services
Garlen runs the Helm's taproom — Red Larch's rowdy social hub.
| Drinks & ale | Standard tavern fare; a gift of a drink loosens most tongues for gossip. |
| Hearty meals | Simple, filling food — currently among the best meals travelers can easily buy in town. Not refined dining. |
| Rumors & gossip | Staff don't gossip themselves but point curious patrons toward regulars who might talk. |
In play
| 01 | Met at the Helm; pointed the party at the Wagonworks / Ilmeth situation. |
| 03 | Party returned for more rumors; cult activity came up. |
| 04 | Party boasted at the Helm that they'd cleared the wind cultists at Feathergale. |