Togar: Difference between revisions
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| '''Race''' || Human | | '''Race''' || Human | ||
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| '''Class''' || Druid ( | | '''Class''' || Druid (5th level) — Circle of the Land '''(Mountain)''' | ||
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| '''Background''' || Sage (interested in '''astronomy''') | | '''Background''' || Sage (interested in '''astronomy''') | ||
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* Prefers '''nonlethal''' solutions when possible (wolves, negotiations) — but Session 05 showed how badly a fight can go when magic misfires at the worst moment. | * Prefers '''nonlethal''' solutions when possible (wolves, negotiations) — but Session 05 showed how badly a fight can go when magic misfires at the worst moment. | ||
* Carries druidic focus gear (e.g. mistletoe) and scholar's kit from his Sage background. | * Carries druidic focus gear (e.g. mistletoe) and scholar's kit from his Sage background. | ||
* '''Wild Shape''' — see '''[[Seen Animals]]''' for beasts Togar has seen and can transform into. | |||
''(Exact spells and stats live on your D&D Beyond sheet.)'' | ''(Exact spells and stats live on your D&D Beyond sheet.)'' | ||
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== Character sheet (Session 06 start) == | |||
Synced from D&D Beyond after a '''long rest''' and '''level-up to 5th level''' between [[Session 05 - The Reaver Ambush|Session 05]] and Session 06. | |||
* '''5th-level druid''' — '''3rd-level spell slots''' unlocked. | |||
* '''Rested''' — full health; '''Wild Shape''' and other per-rest features refreshed. | |||
* Wild Shape limits unchanged (CR 1/2, swim OK, no fly until 8th) — see '''[[Seen Animals]]'''. | |||
''Finish on D&D Beyond before Session 06:'' '''Level 4 ASI or feat''' still unchosen · review '''prepared spells''' (up to 8 at 5th level) · new always-prepared Circle spells at 5th: ''lightning bolt'', ''meld into stone''. | |||
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== See also == | == See also == | ||
* '''[[Seen Animals]]''' — Wild Shape beasts (mountain defaults + seen in play) | |||
* '''[[The Party]]''' — party overview and dynamics | * '''[[The Party]]''' — party overview and dynamics | ||
* '''[[Session Recaps]]''' — full session write-ups | * '''[[Session Recaps]]''' — full session write-ups | ||
Latest revision as of 14:57, 3 July 2026
Togar
[edit]| Player | Carter |
| Race | Human |
| Class | Druid (5th level) — Circle of the Land (Mountain) |
| Background | Sage (interested in astronomy) |
| Languages | Common, Dwarvish, Druidic, Elvish, Goblin |
Appearance
[edit]Add a short description here — what the rest of the party sees when they look at Togar.
Personality
[edit]What Togar has shown at the table:
- Listens to every side of an argument before making up his mind.
- Awkward in crowded social situations — better one-on-one or outdoors.
- Cares deeply about his astronomical writings and scholarly work.
- Speaks bluntly and sometimes insults people without seeming to mean it.
Add anything else you've played openly in character.
Backstory
[edit]Share only what Togar has told the party (or what you'd openly share at the table). Keep secrets secret.
In play
[edit]What the rest of the party has seen Togar do so far:
| Session | Highlights |
|---|---|
| 01 | On the road NW of Red Larch, calmed a wolf pack with druid magic instead of fighting. Investigated the missing carpenter with the group. |
| 02 | Found the trap door at Waelvur's Hunting Cabin; present when Ilmeth Waelvur was discovered. Party chose not to press Ilmeth hard about his amnesia. |
| 03 | Picked up cult rumors at the Helm; marched toward Feathergale Spire; fought through bandit ambushes. |
| 04 | Cleared the spire with the party; returned to Red Larch by air with Ewan McFeathernuttz. Reached 4th level. |
| 05 | Before leaving town, visited Helvur Tarnlar, Clothier (casual intro, mentioned the party, browsed wares, no questions, no purchase). On the delegation trail; party tried to keep a bandit alive — Togar crit on magic, went crystal/stone, and charged through the captive in a gruesome accident; visibly shaken afterward. Later fought raiders; badly battered by end of fight. |
Magic & fighting style
[edit]What companions can observe:
- Wears leather armor; fights with a quarterstaff and dagger.
- Casts druid magic — healing, nature spells, and control magic in combat.
- Prefers nonlethal solutions when possible (wolves, negotiations) — but Session 05 showed how badly a fight can go when magic misfires at the worst moment.
- Carries druidic focus gear (e.g. mistletoe) and scholar's kit from his Sage background.
- Wild Shape — see Seen Animals for beasts Togar has seen and can transform into.
(Exact spells and stats live on your D&D Beyond sheet.)
Character sheet (Session 06 start)
[edit]Synced from D&D Beyond after a long rest and level-up to 5th level between Session 05 and Session 06.
- 5th-level druid — 3rd-level spell slots unlocked.
- Rested — full health; Wild Shape and other per-rest features refreshed.
- Wild Shape limits unchanged (CR 1/2, swim OK, no fly until 8th) — see Seen Animals.
Finish on D&D Beyond before Session 06: Level 4 ASI or feat still unchosen · review prepared spells (up to 8 at 5th level) · new always-prepared Circle spells at 5th: lightning bolt, meld into stone.
Relationships
[edit]| Who | In play |
|---|---|
| Genericus Maximus | Works with him fine; may wince at noble bluntness. |
| Kiara | Fellow Sage; shared interest in lore and books. |
Goals
[edit]What Togar has said the party should do (in character):
- Find the missing Mirabar delegation.
- Understand and stop whatever is corrupting the land and communities around the valley.
- Continue his work on astronomical tomes when time allows.
See also
[edit]- Seen Animals — Wild Shape beasts (mountain defaults + seen in play)
- The Party — party overview and dynamics
- Session Recaps — full session write-ups