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[[Townsfolk|← Townsfolk]] · [[Main Page|Main Page]]
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= Garlen Harlathurl =
= Garlen Harlathurl =


'''Garlen''' runs '''[[The Helm at Highsun]]''' — the rowdy taproom in '''[[Red Larch]]''' where the party went on their first night in town. The party met him in '''[[Session 01 - Arrival in Red Larch|Session 01]]'''.
{{Infobox townsfolk
| name = Garlen Harlathurl
| image = Portrait%20-%20Garlen%20Harlathurl.png
| caption = Keeper of the Helm at Highsun
| role = Tavern keeper
| business = [[The Helm at Highsun]]
| location = [[Red Larch]]
| status = Alive
| first = [[Session 01 - Arrival in Red Larch|Session 01]]
| ctype = Medium humanoid
| cr = 0
| ac = 10
| hp = 4
| speed = 30 ft.
}}


----
== Abilities / Actions ==


== At a glance ==
* '''Club''' — +2 to hit, 1d4 bludgeoning (typical commoner weapon).


{| class="wikitable"
=== Shop stock in combat ===
! !!
 
|-
If forced into a fight, Garlen or his staff may use items from '''[[The Helm at Highsun]]''' stock or behind the bar:
| '''Role''' || Tavern keeper (The Helm at Highsun)
|-
| '''Met at''' || [[The Helm at Highsun]]
|-
| '''First met''' || [[Session 01 - Arrival in Red Larch|Session 01]]
|}


----
* '''Cudgel''' — stout clubs kept behind the bar for drunken brawls.
* '''Tankard or bottle''' — improvised melee or thrown weapon.
* '''Hot meal or drink''' — improvised (the Helm is rowdy; staff break up fights regularly).


== What the party knows ==
== What the party knows ==
Line 28: Line 38:
* That tip helped send the party toward the missing-wagonmaker mystery.
* That tip helped send the party toward the missing-wagonmaker mystery.
* The party returned after '''[[Feathergale Spire]]''' and told locals at the Helm they'd dealt with the wind cultists.
* The party returned after '''[[Feathergale Spire]]''' and told locals at the Helm they'd dealt with the wind cultists.
----


== Shop & services ==
== Shop & services ==
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| '''Rumors & gossip''' || Staff don't gossip themselves but point curious patrons toward regulars who might talk.
| '''Rumors & gossip''' || Staff don't gossip themselves but point curious patrons toward regulars who might talk.
|}
|}
----


== In play ==
== In play ==
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| [[Session 04 - Feathergale Spire|04]] || Party boasted at the Helm that they'd cleared the wind cultists at Feathergale.
| [[Session 04 - Feathergale Spire|04]] || Party boasted at the Helm that they'd cleared the wind cultists at Feathergale.
|}
|}
----


== See also ==
== See also ==

Latest revision as of 22:21, 3 July 2026

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Garlen Harlathurl

[edit]
Garlen Harlathurl
Keeper of the Helm at Highsun
Townsfolk
Role Tavern keeper
Business The Helm at Highsun
Location Red Larch
Status Alive
First met Session 01
Combat reference
Type Medium humanoid
CR 0
AC / HP 10 / 4
Speed 30 ft.


Abilities / Actions

[edit]
  • Club — +2 to hit, 1d4 bludgeoning (typical commoner weapon).

Shop stock in combat

[edit]

If forced into a fight, Garlen or his staff may use items from The Helm at Highsun stock or behind the bar:

  • Cudgel — stout clubs kept behind the bar for drunken brawls.
  • Tankard or bottle — improvised melee or thrown weapon.
  • Hot meal or drink — improvised (the Helm is rowdy; staff break up fights regularly).

What the party knows

[edit]
  • Garlen is the keeper of the Helm — the person in charge when the party arrived.
  • He told the party that Waelvur's Wagonworks was having trouble: Ilmeth Waelvur had been missing and the shop was in a bad way.
  • That tip helped send the party toward the missing-wagonmaker mystery.
  • The party returned after Feathergale Spire and told locals at the Helm they'd dealt with the wind cultists.

Shop & services

[edit]

Garlen runs the Helm's taproom — Red Larch's rowdy social hub.

Drinks & ale Standard tavern fare; a gift of a drink loosens most tongues for gossip.
Hearty meals Simple, filling food — currently among the best meals travelers can easily buy in town. Not refined dining.
Rumors & gossip Staff don't gossip themselves but point curious patrons toward regulars who might talk.

In play

[edit]
01 Met at the Helm; pointed the party at the Wagonworks / Ilmeth situation.
03 Party returned for more rumors; cult activity came up.
04 Party boasted at the Helm that they'd cleared the wind cultists at Feathergale.

See also

[edit]