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Bandits: Difference between revisions

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Synced from POTA vault Wiki files
 
Synced from POTA vault Wiki files
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| '''Outcome''' || All bandit groups defeated
| '''Outcome''' || All bandit groups defeated
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== Stat block (summary) ==
''Highway bandit — typical of road ambushes near Red Larch.''
{| class="wikitable"
! !!
|-
| '''Type''' || Medium humanoid
|-
| '''CR''' || 1/8
|-
| '''AC / HP''' || 12 (leather) / 11
|-
| '''Speed''' || 30 ft.
|}
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== Abilities / Actions ==
* '''Scimitar''' — +3 to hit, 1d6+1 slashing.
* '''Light crossbow''' — +3 to hit, range 80/320 ft., 1d8+1 piercing.


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Revision as of 18:19, 3 July 2026

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Bandits

Highway robbers who ambushed the party on the roads around Red Larch while the group was traveling toward Feathergale Spire and again while pursuing the missing Mirabar delegation.

No individual bandits were named or captured for questioning.


At a glance

Type Hostile humanoid (highway robbers)
Encounters Session 03 (×2 ambushes) · Session 05 (road fight)
Outcome All bandit groups defeated

Stat block (summary)

Highway bandit — typical of road ambushes near Red Larch.

Type Medium humanoid
CR 1/8
AC / HP 12 (leather) / 11
Speed 30 ft.

Abilities / Actions

  • Scimitar — +3 to hit, 1d6+1 slashing.
  • Light crossbow — +3 to hit, range 80/320 ft., 1d8+1 piercing.

What the party saw

  • Armed ambushers on the road — typical bandit gear (weapons, light armor, whatever they carried for robbery).
  • In Session 05 the party tried to keep one bandit alive for questioning, but Togar's magic went wrong on a critical hit and killed the captive accidentally.

Loot

03 Two ambushes won — gear and coin not recorded in party notes.
05 Fight won before the reaver ambush — loot not recorded.

Update Party Loot if the table confirms anything was kept from these fights.


See also