Red Larch
Appearance
Red Larch
A small town in the Dessarin Valley, sitting on the Long Road. The party arrived here at the start of the campaign and has used it as a home base between expeditions — eating, drinking, asking for rumors, and setting out toward the northwest woods, the southeastern hills, and the delegation trail.
At a glance
| Type | Town |
| Region | Dessarin Valley |
| Party status | Home base (Sessions 01–05) |
What the party knows
- Red Larch is a working town — shops, inns, and locals who trade and gossip along the Long Road.
- The party's usual hangout is The Helm at Highsun, where they've bought drinks and picked up rumors (missing carpenter, cult activity, and their own boasts after Feathergale).
- The town has a lockup where the party spoke with prisoners on their first day.
- Waelvur's Wagonworks is a local wagon shop; the party earned a standing discount there after rescuing Ilmeth.
Places visited in town
- The Helm at Highsun — taproom and rumor mill
- Red Larch Lockup — town prison
- Waelvur's Wagonworks — wagon repair and sales
Other shops and inns exist in Red Larch, but the party has not explored them yet in play.
In play
| 01 | First arrival; Helm, lockup, Wagonworks; departed NW |
| 02 | Returned with Ilmeth; Wagonworks |
| 03 | Helm for cult rumors; departed for Feathergale |
| 04 | Flew back from Feathergale; Genericus told the Helm they'd cleared the wind cultists |
| 05 | Departed on the missing-delegation trail |
Player map
Upload to the wiki as Player Map - Red Larch.png. Thumbnail below links to full size when the file exists.
See also
- Places — all visited locations
- Dessarin Valley — regional overview
- Session 01 - Arrival in Red Larch — first visit
- The Party — the group based here