The Helm at Highsun
Appearance
← Places · Red Larch · Main Page
The Helm at Highsun
A ramshackle two-story tavern in Red Larch, right across the Long Road from another inn (the Swinging Sword — the party has not been inside that one yet). The Helm is where locals drink, gossip, and tell stories. The party has come here repeatedly for rumors and drinks.
At a glance
| Type | Tavern (food & drink) |
| Location | Red Larch — Long Road |
| Sign | Large letters; rusting bucket-helm decoration on the signpost |
What it looks like
- Outside: Rusty metal grills over small, dirty windows. A wooden sign with the tavern name; an oversized, rusting helm (like an upside-down washtub) tops the sign.
- Inside: A large, dim, wood-paneled taproom. Stairs lead up to a second floor and down to cellars. A long bar runs across the back, with copper candle-lanterns hanging over it.
- Atmosphere: Rowdy but ordinary — not fine dining. A gift of a drink tends to loosen tongues when asking around.
In play
| 01 | First stop in Red Larch. Kiara couldn't cover drinks; Genericus paid (and commented). Party heard the missing Ilmeth rumor. |
| 03 | Returned for more rumors; heard talk of cult activity nearby. |
| 04 | After Feathergale, Genericus told locals the party had cleared the wind cultists — a claim no one has verified. |
Rumors heard here (in play)
- Carpenter Ilmeth Waelvur had been missing for days (Session 01).
- Cult activity may be troubling the region (Session 03).
- The party publicly claimed they dealt with wind cultists at Feathergale (Session 04).
Player map
Upload as Player Map - The Helm at Highsun.png.