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{{Infobox enemy
{{Infobox enemy
| name = Bandits
| name = Bandits
| image = Portrait - Bandits.png
| image = Portrait%20-%20Bandits.png
| caption = Highway robbers near Red Larch
| caption = Highway robbers near Red Larch
| kind = Hostile humanoid (highway robbers)
| kind = Hostile humanoid (highway robbers)

Revision as of 19:57, 3 July 2026

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Bandits

Bandits
Highway robbers near Red Larch
Enemy
Kind Hostile humanoid (highway robbers)
Location Roads around Red Larch
Encountered Sessions 03 & 05
Outcome All groups defeated
Stat block
Type Medium humanoid
CR 1/8
AC / HP 12 (leather) / 11
Speed 30 ft.


Abilities / Actions

  • Scimitar — +3 to hit, 1d6+1 slashing.
  • Light crossbow — +3 to hit, range 80/320 ft., 1d8+1 piercing.

What the party saw

  • Armed ambushers on the road — typical bandit gear (weapons, light armor, whatever they carried for robbery).
  • In Session 05 the party tried to keep one bandit alive for questioning, but Togar's magic went wrong on a critical hit and killed the captive accidentally.

Loot

03 Two ambushes won — gear and coin not recorded in party notes.
05 Fight won before the reaver ambush — loot not recorded.

Update Party Loot if the table confirms anything was kept from these fights.

See also