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= Bandits =
= Bandits =


'''Highway robbers''' who ambushed the party on the roads around '''[[Red Larch]]''' while the group was traveling toward '''[[Feathergale Spire]]''' and again while pursuing the missing Mirabar delegation.
{{Infobox enemy
| name = Bandits
| image = Portrait%20-%20Bandits.png
| caption = Highway robbers near Red Larch
| kind = Hostile humanoid (highway robbers)
| location = Roads around [[Red Larch]]
| encountered = Sessions 03 & 05
| outcome = All groups defeated
| ctype = Medium humanoid
| cr = 1/8
| ac = 12 (leather)
| hp = 11
| speed = 30 ft.
}}


No individual bandits were named or captured for questioning.
== Abilities / Actions ==


----
* '''Scimitar''' — +3 to hit, 1d6+1 slashing.
 
* '''Light crossbow''' — +3 to hit, range 80/320 ft., 1d8+1 piercing.
== At a glance ==
 
{| class="wikitable"
! !!
|-
| '''Type''' || Hostile humanoid (highway robbers)
|-
| '''Encounters''' || Session 03 (×2 ambushes) · Session 05 (road fight)
|-
| '''Outcome''' || All bandit groups defeated
|}
 
----


== What the party saw ==
== What the party saw ==
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* Armed ambushers on the road — typical bandit gear (weapons, light armor, whatever they carried for robbery).
* Armed ambushers on the road — typical bandit gear (weapons, light armor, whatever they carried for robbery).
* In Session 05 the party '''tried to keep one bandit alive''' for questioning, but '''[[Togar]]'''<nowiki>'</nowiki>s magic went wrong on a critical hit and killed the captive accidentally.
* In Session 05 the party '''tried to keep one bandit alive''' for questioning, but '''[[Togar]]'''<nowiki>'</nowiki>s magic went wrong on a critical hit and killed the captive accidentally.
----


== Loot ==
== Loot ==
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Update '''[[Party Loot]]''' if the table confirms anything was kept from these fights.
Update '''[[Party Loot]]''' if the table confirms anything was kept from these fights.
----


== See also ==
== See also ==

Latest revision as of 22:21, 3 July 2026

← Enemies · Main Page

Bandits

[edit]
Bandits
Highway robbers near Red Larch
Enemy
Kind Hostile humanoid (highway robbers)
Location Roads around Red Larch
Encountered Sessions 03 & 05
Outcome All groups defeated
Stat block
Type Medium humanoid
CR 1/8
AC / HP 12 (leather) / 11
Speed 30 ft.


Abilities / Actions

[edit]
  • Scimitar — +3 to hit, 1d6+1 slashing.
  • Light crossbow — +3 to hit, range 80/320 ft., 1d8+1 piercing.

What the party saw

[edit]
  • Armed ambushers on the road — typical bandit gear (weapons, light armor, whatever they carried for robbery).
  • In Session 05 the party tried to keep one bandit alive for questioning, but Togar's magic went wrong on a critical hit and killed the captive accidentally.

Loot

[edit]
03 Two ambushes won — gear and coin not recorded in party notes.
05 Fight won before the reaver ambush — loot not recorded.

Update Party Loot if the table confirms anything was kept from these fights.

See also

[edit]