Bandits: Difference between revisions
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Latest revision as of 22:21, 3 July 2026
Bandits
[edit]| Highway robbers near Red Larch | |
| Enemy | |
| Kind | Hostile humanoid (highway robbers) |
| Location | Roads around Red Larch |
| Encountered | Sessions 03 & 05 |
| Outcome | All groups defeated |
| Stat block | |
| Type | Medium humanoid |
| CR | 1/8 |
| AC / HP | 12 (leather) / 11 |
| Speed | 30 ft. |
Abilities / Actions
[edit]- Scimitar — +3 to hit, 1d6+1 slashing.
- Light crossbow — +3 to hit, range 80/320 ft., 1d8+1 piercing.
What the party saw
[edit]- Armed ambushers on the road — typical bandit gear (weapons, light armor, whatever they carried for robbery).
- In Session 05 the party tried to keep one bandit alive for questioning, but Togar's magic went wrong on a critical hit and killed the captive accidentally.
Loot
[edit]| 03 | Two ambushes won — gear and coin not recorded in party notes. |
| 05 | Fight won before the reaver ambush — loot not recorded. |
Update Party Loot if the table confirms anything was kept from these fights.
See also
[edit]- Session 03 - Toward Feathergale Spire · Session 05 - The Reaver Ambush
- Raiders — separate ambush later the same day (Session 05)
- Party Loot