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Jack Mack

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Jack Mack

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Jack Mack
Prisoner in the Red Larch lockup
Townsfolk
Role Prisoner
Business
Location Red Larch Lockup
Status Alive (in custody)
First met Session 01
Combat reference
Type Medium humanoid
CR 0
AC / HP 10 / 4
Speed 30 ft.


Abilities / Actions

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  • Club — +2 to hit, 1d4 bludgeoning (typical commoner weapon).

What the party knows

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  • Jack Mack was jailed in Red Larch when the party visited the lockup.
  • The party spoke with him alongside William Theodore.

Add what he said, why he's locked up, and anything useful he told the party — player/DM notes from the table.

In play

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01 Party visited the lockup and talked with Jack Mack.

See also

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