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Jack Mack

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Jack Mack

Jack Mack
Prisoner in the Red Larch lockup
Townsfolk
Role Prisoner
Business
Location Red Larch Lockup
Status Alive (in custody)
First met Session 01
Combat reference
Type Medium humanoid
CR 0
AC / HP 10 / 4
Speed 30 ft.


Abilities / Actions

  • Club — +2 to hit, 1d4 bludgeoning (typical commoner weapon).

What the party knows

  • Jack Mack was jailed in Red Larch when the party visited the lockup.
  • The party spoke with him alongside William Theodore.

Add what he said, why he's locked up, and anything useful he told the party — player/DM notes from the table.

In play

01 Party visited the lockup and talked with Jack Mack.

See also