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Raiders

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Raiders

A group of hostile raiders (called reavers in party notes) who ambushed the party in the hills at the Reaver Ambush Site while the group pursued leads on the missing Mirabar delegation.

The party killed every attacker. The session ended before anyone searched the bodies or the area — loot, cult symbols, and clues are still on the field.


At a glance

Type Hostile humanoid (organized raiders / reavers)
Location Reaver Ambush Site — hills outside Red Larch
Encountered Session 05
Outcome All raiders slain; site not yet searched

Stat block (summary)

Crushing Wave reaver — as the party saw in the Session 05 ambush.

Type Medium humanoid (human)
CR 1/2
AC / HP 14 (shield) / 22
Speed 30 ft.

Abilities / Actions

  • Sharktoothed longsword — +4 to hit, 1d8+2 slashing (or 1d10+2 two-handed); extra damage die vs. unarmored targets.
  • Javelin — +4 to hit, 1d6+2 piercing (melee or thrown 30/120 ft.).

What the party saw

  • A hard ambush in the hills — armed raiders who fought to the death (harder and more organized than the Bandits fought earlier that day).
  • During combat, some carried shields that looked like giant crab shells and swords whose blades seemed lined with teeth — unusual, sea-raider-style gear.
  • The party took heavy hits (especially Togar, who was visibly battered by the end).
  • No raider names or leaders were identified before the fight ended.

Loot

Unknown The party has not looted the ambush site yet. Bodies, gear, and clues may still be on the field — expected to open Session 06.

When the site is searched, update this page and Party Loot with what the party finds (and whether the gear ties these raiders to a specific cult).


See also