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= Jack Mack =
= Jack Mack =
{{Infobox townsfolk
| name = Jack Mack
| image = Portrait - Jack Mack.png
| caption = Prisoner in the Red Larch lockup
| role = Prisoner
| business = —
| location = [[Red Larch Lockup]]
| status = Alive (in custody)
| first = [[Session 01 - Arrival in Red Larch|Session 01]]
| ctype = Medium humanoid
| cr = 0
| ac = 10
| hp = 4
| speed = 30 ft.
}}


One of two prisoners the party spoke with in the '''[[Red Larch Lockup]]''' on their first day in town ([[Session 01 - Arrival in Red Larch|Session 01]]).
One of two prisoners the party spoke with in the '''[[Red Larch Lockup]]''' on their first day in town ([[Session 01 - Arrival in Red Larch|Session 01]]).
----
== At a glance ==
{| class="wikitable"
! !!
|-
| '''Role''' || Prisoner (inmate)
|-
| '''Location''' || [[Red Larch Lockup]]
|-
| '''Met''' || [[Session 01 - Arrival in Red Larch|Session 01]] only (so far)
|}
----
== Stat block (summary) ==
''Commoner — standard reference; not fought in play.''
{| class="wikitable"
! !!
|-
| '''Type''' || Medium humanoid
|-
| '''CR''' || 0
|-
| '''AC / HP''' || 10 / 4
|-
| '''Speed''' || 30 ft.
|}
----


== Abilities / Actions ==
== Abilities / Actions ==


* '''Club''' — +2 to hit, 1d4 bludgeoning (typical commoner weapon).
* '''Club''' — +2 to hit, 1d4 bludgeoning (typical commoner weapon).
----


== What the party knows ==
== What the party knows ==
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''Add what he said, why he's locked up, and anything useful he told the party — player/DM notes from the table.''
''Add what he said, why he's locked up, and anything useful he told the party — player/DM notes from the table.''
----


== In play ==
== In play ==
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| [[Session 01 - Arrival in Red Larch|01]] || Party visited the lockup and talked with Jack Mack.
| [[Session 01 - Arrival in Red Larch|01]] || Party visited the lockup and talked with Jack Mack.
|}
|}
----


== See also ==
== See also ==

Revision as of 19:05, 3 July 2026

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Jack Mack

link=https://wiki.nerdygamertools.com/images/portraits/Portrait - Jack Mack.png
Jack Mack
Prisoner in the Red Larch lockup
Townsfolk
Role Prisoner
Business —
Location Red Larch Lockup
Status Alive (in custody)
First met Session 01
Combat reference
Type Medium humanoid
CR 0
AC / HP 10 / 4
Speed 30 ft.


One of two prisoners the party spoke with in the Red Larch Lockup on their first day in town (Session 01).

Abilities / Actions

  • Club — +2 to hit, 1d4 bludgeoning (typical commoner weapon).

What the party knows

  • Jack Mack was jailed in Red Larch when the party visited the lockup.
  • The party spoke with him alongside William Theodore.

Add what he said, why he's locked up, and anything useful he told the party — player/DM notes from the table.

In play

01 Party visited the lockup and talked with Jack Mack.

See also