William Theodore: Difference between revisions
Appearance
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| '''Met''' || [[Session 01 - Arrival in Red Larch|Session 01]] only (so far) | | '''Met''' || [[Session 01 - Arrival in Red Larch|Session 01]] only (so far) | ||
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== Stat block (summary) == | |||
''Commoner — standard reference; not fought in play.'' | |||
{| class="wikitable" | |||
! !! | |||
|- | |||
| '''Type''' || Medium humanoid | |||
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| '''CR''' || 0 | |||
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| '''AC / HP''' || 10 / 4 | |||
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| '''Speed''' || 30 ft. | |||
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== Abilities / Actions == | |||
* '''Club''' — +2 to hit, 1d4 bludgeoning (typical commoner weapon). | |||
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Revision as of 18:19, 3 July 2026
William Theodore
One of two prisoners the party spoke with in the Red Larch Lockup on their first day in town (Session 01).
At a glance
| Role | Prisoner (inmate) |
| Location | Red Larch Lockup |
| Met | Session 01 only (so far) |
Stat block (summary)
Commoner — standard reference; not fought in play.
| Type | Medium humanoid |
| CR | 0 |
| AC / HP | 10 / 4 |
| Speed | 30 ft. |
Abilities / Actions
- Club — +2 to hit, 1d4 bludgeoning (typical commoner weapon).
What the party knows
- William Theodore was jailed in Red Larch when the party visited the lockup.
- The party spoke with him alongside Jack Mack.
Add what he said, why he's locked up, and anything useful he told the party — player/DM notes from the table.
In play
| 01 | Party visited the lockup and talked with William Theodore. |
See also
- Jack Mack — fellow prisoner
- Red Larch Lockup · Red Larch
- Session 01 - Arrival in Red Larch