Wolf: Difference between revisions
Appearance
Fix image URLs for static /images/ hosting |
Use [[File:]] embeds for images |
| (One intermediate revision by the same user not shown) | |
(No difference)
| |
Revision as of 20:11, 3 July 2026
← Creatures · Seen Animals · Main Page
Wolf
| Gray-furred pack hunter | |
| Creature | |
| Type | Medium beast |
| CR | 1/4 |
| AC / HP | 13 / 11 |
| Speed | 40 ft. |
| Seen in play | Session 01 |
| Wild Shape @ 5th | Yes |
Key traits
- Keen Hearing and Smell — advantage on Perception (hearing/smell).
- Pack Tactics — advantage on attacks when an ally is adjacent to the target.
- Bite — can knock targets prone (Strength save).
Abilities / Actions
- Bite — +4 to hit, 2d4+2 piercing; DC 11 Strength save or knocked prone.
In play (Session 01)
A wolf pack on the northwest road outside Red Larch during the party's first trip toward Waelvur's Hunting Cabin.
- The party was heading northwest after leaving town when they encountered the pack.
- Togar used druid magic to calm the animals rather than fight them.
- The session ended on the road with the party still heading toward the hunting cabin.
- No loot — the wolves were not harmed.