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Jack Mack

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Jack Mack

One of two prisoners the party spoke with in the Red Larch Lockup on their first day in town (Session 01).


At a glance

Role Prisoner (inmate)
Location Red Larch Lockup
Met Session 01 only (so far)

Stat block (summary)

Commoner — standard reference; not fought in play.

Type Medium humanoid
CR 0
AC / HP 10 / 4
Speed 30 ft.

Abilities / Actions

  • Club — +2 to hit, 1d4 bludgeoning (typical commoner weapon).

What the party knows

  • Jack Mack was jailed in Red Larch when the party visited the lockup.
  • The party spoke with him alongside William Theodore.

Add what he said, why he's locked up, and anything useful he told the party — player/DM notes from the table.


In play

01 Party visited the lockup and talked with Jack Mack.

See also