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Ilmeth Waelvur

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Ilmeth Waelvur

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Ilmeth Waelvur
Wagonmaker at Waelvur's Wagonworks
Townsfolk
Role Wagonmaker / carpenter
Business Waelvur's Wagonworks
Location Red Larch
Status Alive — returned home after rescue
First met Session 02
Combat reference
Type Medium humanoid
CR 1/8
AC / HP 12 (leather) / 11
Speed 30 ft.


Carpenter and wagonmaker who runs Waelvur's Wagonworks in Red Larch. The party first heard he was missing (Session 01), then found him amnesiac in the cellar of Waelvur's Hunting Cabin (Session 02) and escorted him home.

Abilities / Actions

  • Scimitar — +3 to hit, 1d6+1 slashing.
  • Light crossbow — +3 to hit, range 80/320 ft., 1d8+1 piercing.

Shop stock in combat

If forced into a fight, may also use items from Waelvur's Wagonworks stock:

  • Hammer or axe — wagon-repair tools from the workshop.
  • Wagon wheel — heavy improvised bludgeon (wheels and axles are the shop's main product).

What the party knows

  • Ilmeth runs the cheaper, messier wagon shop in Red Larch (Waelvur's Wagonworks).
  • Locals said he had been missing for days; his shop assistant was overworked and cranky about it.
  • The party found him in the cellar below his hunting cabin, northwest of town — with no memory of how he got there.
  • The party chose not to press him hard about the amnesia and escorted him back to the Wagonworks.
  • Rescuing him earned the party a standing discount on wagon wheels and wagon goods at his shop.

Shop inventory

Waelvur's is the budget wagon shop — cluttered and cheaper than Thelorn's.

Wagon wheels & axles Replacement parts; the party has a standing discount on wheels and wagon goods from the rescue.
Wagon repair General repair work.
Heavy-duty wagons & sledges Built for local quarries; rougher finish than Thelorn's stock.

In play

01 Missing-person rumor at the Helm; Wagonworks assistant suggested the hunting cabin.
02 Found in the cabin cellar; escorted home; party earned Wagonworks discount.

Unresolved

  • Why was Ilmeth in the cellar with no memory? Still unexplained.

See also