Giant Octopus: Difference between revisions
Appearance
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* '''Tentacles''' — 15-ft. reach; grapple on hit. | * '''Tentacles''' — 15-ft. reach; grapple on hit. | ||
* '''Ink Cloud''' (Recharge 4–6) — blinds and obscures in water. | * '''Ink Cloud''' (Recharge 4–6) — blinds and obscures in water. | ||
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== Abilities / Actions == | |||
* '''Tentacles''' — +5 to hit, reach 15 ft., 2d6+3 bludgeoning; grapple on hit (escape DC 16). | |||
* '''Ink Cloud''' (recharge) — 20-ft. radius heavily obscured underwater; octopus can Dash as bonus action. | |||
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Revision as of 18:19, 3 July 2026
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Giant Octopus
Large beast (CR 1). Aquatic ambusher with camouflage, tentacle grapple, and ink cloud.
At a glance
| CR | 1 |
| AC / HP | 14 / 52 |
| Speed | 10 ft., swim 60 ft. |
| Seen | Togar background (valley / coastal waters) |
| Wild Shape @ 5th | No (CR 1 — needs 8th-level Wild Shape) |
Key traits
- Hold Breath — 30 minutes out of water.
- Underwater Camouflage — advantage on Stealth while underwater.
- Tentacles — 15-ft. reach; grapple on hit.
- Ink Cloud (Recharge 4–6) — blinds and obscures in water.
Abilities / Actions
- Tentacles — +5 to hit, reach 15 ft., 2d6+3 bludgeoning; grapple on hit (escape DC 16).
- Ink Cloud (recharge) — 20-ft. radius heavily obscured underwater; octopus can Dash as bonus action.