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Giant Octopus: Difference between revisions

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* '''Tentacles''' — 15-ft. reach; grapple on hit.
* '''Tentacles''' — 15-ft. reach; grapple on hit.
* '''Ink Cloud''' (Recharge 4–6) — blinds and obscures in water.
* '''Ink Cloud''' (Recharge 4–6) — blinds and obscures in water.
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== Abilities / Actions ==
* '''Tentacles''' — +5 to hit, reach 15 ft., 2d6+3 bludgeoning; grapple on hit (escape DC 16).
* '''Ink Cloud''' (recharge) — 20-ft. radius heavily obscured underwater; octopus can Dash as bonus action.


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Revision as of 18:19, 3 July 2026

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Giant Octopus

Large beast (CR 1). Aquatic ambusher with camouflage, tentacle grapple, and ink cloud.


At a glance

CR 1
AC / HP 14 / 52
Speed 10 ft., swim 60 ft.
Seen Togar background (valley / coastal waters)
Wild Shape @ 5th No (CR 1 — needs 8th-level Wild Shape)

Key traits

  • Hold Breath — 30 minutes out of water.
  • Underwater Camouflage — advantage on Stealth while underwater.
  • Tentacles — 15-ft. reach; grapple on hit.
  • Ink Cloud (Recharge 4–6) — blinds and obscures in water.

Abilities / Actions

  • Tentacles — +5 to hit, reach 15 ft., 2d6+3 bludgeoning; grapple on hit (escape DC 16).
  • Ink Cloud (recharge) — 20-ft. radius heavily obscured underwater; octopus can Dash as bonus action.

See also