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= Raiders =
= Raiders =


A group of '''hostile raiders''' (called '''reavers''' in party notes) who ambushed the party in the hills at the '''[[Reaver Ambush Site]]''' while the group pursued leads on the missing Mirabar delegation.
{{Infobox enemy
| name = Raiders
| image = Portrait%20-%20Raiders.png
| caption = Crushing Wave reavers — sea-raider gear
| kind = Hostile humanoid (Crushing Wave reavers)
| location = [[Reaver Ambush Site]]
| encountered = [[Session 05 - The Reaver Ambush|Session 05]]
| outcome = All slain; site not yet searched
| ctype = Medium humanoid (human)
| cr = 1/2
| ac = 14 (shield)
| hp = 22
| speed = 30 ft.
}}


The party killed every attacker. The session ended '''before anyone searched the bodies or the area''' — loot and clues are still on the field.
== Abilities / Actions ==


----
* '''Sharktoothed longsword''' — +4 to hit, 1d8+2 slashing (or 1d10+2 two-handed); '''extra damage die vs. unarmored targets'''.
 
* '''Javelin''' — +4 to hit, 1d6+2 piercing (melee or thrown 30/120 ft.).
== At a glance ==
 
{| class="wikitable"
! !!
|-
| '''Type''' || Hostile humanoid (raiders / reavers)
|-
| '''Location''' || [[Reaver Ambush Site]] — hills outside [[Red Larch]]
|-
| '''Encountered''' || [[Session 05 - The Reaver Ambush|Session 05]]
|-
| '''Outcome''' || All raiders slain; site '''not yet searched'''
|}
 
----


== What the party saw ==
== What the party saw ==


* A '''hard ambush''' in the hills — armed raiders who fought to the death.
* A '''hard ambush''' in the hills — armed raiders who fought to the death (harder and more organized than the '''[[Bandits]]''' fought earlier that day).
* During combat, some carried '''shields that looked like giant crab shells''' and swords whose blades seemed '''lined with teeth''' — unusual, sea-raider-style gear.
* The party took heavy hits (especially '''[[Togar]]''', who was visibly battered by the end).
* The party took heavy hits (especially '''[[Togar]]''', who was visibly battered by the end).
* No raider names or leaders were identified in play before the fight ended.
* No raider names or leaders were identified before the fight ended.
 
----


== Loot ==
== Loot ==
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|}
|}


When the site is searched, update this page and '''[[Party Loot]]''' with what the party finds.
When the site is searched, update this page and '''[[Party Loot]]''' with what the party finds (and whether the gear ties these raiders to a specific cult).
 
----


== See also ==
== See also ==

Latest revision as of 22:21, 3 July 2026

← Enemies · Main Page

Raiders

[edit]
Raiders
Crushing Wave reavers — sea-raider gear
Enemy
Kind Hostile humanoid (Crushing Wave reavers)
Location Reaver Ambush Site
Encountered Session 05
Outcome All slain; site not yet searched
Stat block
Type Medium humanoid (human)
CR 1/2
AC / HP 14 (shield) / 22
Speed 30 ft.


Abilities / Actions

[edit]
  • Sharktoothed longsword — +4 to hit, 1d8+2 slashing (or 1d10+2 two-handed); extra damage die vs. unarmored targets.
  • Javelin — +4 to hit, 1d6+2 piercing (melee or thrown 30/120 ft.).

What the party saw

[edit]
  • A hard ambush in the hills — armed raiders who fought to the death (harder and more organized than the Bandits fought earlier that day).
  • During combat, some carried shields that looked like giant crab shells and swords whose blades seemed lined with teeth — unusual, sea-raider-style gear.
  • The party took heavy hits (especially Togar, who was visibly battered by the end).
  • No raider names or leaders were identified before the fight ended.

Loot

[edit]
Unknown The party has not looted the ambush site yet. Bodies, gear, and clues may still be on the field — expected to open Session 06.

When the site is searched, update this page and Party Loot with what the party finds (and whether the gear ties these raiders to a specific cult).

See also

[edit]