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= Raiders =
= Raiders =


A group of '''hostile raiders''' (called '''reavers''' in party notes) who ambushed the party in the hills at the '''[[Reaver Ambush Site]]''' while the group pursued leads on the missing Mirabar delegation.
{{Infobox enemy
| name = Raiders
| image = Portrait - Raiders.png
| caption = Crushing Wave reavers — sea-raider gear
| kind = Hostile humanoid (Crushing Wave reavers)
| location = [[Reaver Ambush Site]]
| encountered = [[Session 05 - The Reaver Ambush|Session 05]]
| outcome = All slain; site not yet searched
| ctype = Medium humanoid (human)
| cr = 1/2
| ac = 14 (shield)
| hp = 22
| speed = 30 ft.
}}


The party killed every attacker. The session ended '''before anyone searched the bodies or the area''' — loot and clues are still on the field.
== Abilities / Actions ==


----
* '''Sharktoothed longsword''' — +4 to hit, 1d8+2 slashing (or 1d10+2 two-handed); '''extra damage die vs. unarmored targets'''.
 
* '''Javelin''' — +4 to hit, 1d6+2 piercing (melee or thrown 30/120 ft.).
== At a glance ==
 
{| class="wikitable"
! !!
|-
| '''Type''' || Hostile humanoid (raiders / reavers)
|-
| '''Location''' || [[Reaver Ambush Site]] — hills outside [[Red Larch]]
|-
| '''Encountered''' || [[Session 05 - The Reaver Ambush|Session 05]]
|-
| '''Outcome''' || All raiders slain; site '''not yet searched'''
|}
 
----


== What the party saw ==
== What the party saw ==


* A '''hard ambush''' in the hills — armed raiders who fought to the death.
* A '''hard ambush''' in the hills — armed raiders who fought to the death (harder and more organized than the '''[[Bandits]]''' fought earlier that day).
* During combat, some carried '''shields that looked like giant crab shells''' and swords whose blades seemed '''lined with teeth''' — unusual, sea-raider-style gear.
* The party took heavy hits (especially '''[[Togar]]''', who was visibly battered by the end).
* The party took heavy hits (especially '''[[Togar]]''', who was visibly battered by the end).
* No raider names or leaders were identified in play before the fight ended.
* No raider names or leaders were identified before the fight ended.
 
----


== Loot ==
== Loot ==
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|}
|}


When the site is searched, update this page and '''[[Party Loot]]''' with what the party finds.
When the site is searched, update this page and '''[[Party Loot]]''' with what the party finds (and whether the gear ties these raiders to a specific cult).
 
----


== See also ==
== See also ==

Revision as of 20:11, 3 July 2026

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Raiders

link=https://wiki.nerdygamertools.com/images/portraits/Portrait - Raiders.png
Raiders
Crushing Wave reavers — sea-raider gear
Enemy
Kind Hostile humanoid (Crushing Wave reavers)
Location Reaver Ambush Site
Encountered Session 05
Outcome All slain; site not yet searched
Stat block
Type Medium humanoid (human)
CR 1/2
AC / HP 14 (shield) / 22
Speed 30 ft.


Abilities / Actions

  • Sharktoothed longsword — +4 to hit, 1d8+2 slashing (or 1d10+2 two-handed); extra damage die vs. unarmored targets.
  • Javelin — +4 to hit, 1d6+2 piercing (melee or thrown 30/120 ft.).

What the party saw

  • A hard ambush in the hills — armed raiders who fought to the death (harder and more organized than the Bandits fought earlier that day).
  • During combat, some carried shields that looked like giant crab shells and swords whose blades seemed lined with teeth — unusual, sea-raider-style gear.
  • The party took heavy hits (especially Togar, who was visibly battered by the end).
  • No raider names or leaders were identified before the fight ended.

Loot

Unknown The party has not looted the ambush site yet. Bodies, gear, and clues may still be on the field — expected to open Session 06.

When the site is searched, update this page and Party Loot with what the party finds (and whether the gear ties these raiders to a specific cult).

See also