Hurricanes: Difference between revisions
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Revision as of 20:11, 3 July 2026
Hurricanes
| Wind-magic fanatics of the air cult | |
| Enemy | |
| Kind | Hostile humanoid (Howling Hatred scout) |
| Location | Feathergale Spire |
| Encountered | Session 04 |
| Outcome | Slain during spire assault |
| Stat block | |
| Type | Medium humanoid (human) |
| CR | 2 |
| AC / HP | 14 / 33 |
| Speed | 45 ft. |
Abilities / Actions
- Unarmored Defense — AC includes Wisdom while unarmored and not wielding a shield.
- Unarmored Movement — +15 ft. speed while unarmored (included in speed above).
- Spellcasting (3rd-level sorcerer) — cantrips: *blade ward*, *gust*, *light*, *prestidigitation*; 1st: *feather fall*, *jump*, *thunderwave*; 2nd: *gust of wind*.
- Multiattack — two unarmed strikes per turn.
- Unarmed Strike — +5 to hit, 1d6+3 bludgeoning.
- Deflect Missiles (reaction) — reduce ranged weapon damage by 1d10+9; catch missile if reduced to 0.
What the party saw
- Cultists in light or no armor, faster and more agile than the knights.
- Some wore feathered wing-harnesses (cloaks or gear that looked built for flight).
- Fought with wind and thunder magic — gusts, shockwaves, and deflection of thrown projectiles.
- Mixed in with Feathergale Knights and Howling Hatred Initiates as the party cleared the tower floor by floor.
Loot
No hurricane-specific gear was recorded as kept. The party returned Feathergale disguises and medallions taken from knights to Ewan McFeathernuttz — see Feathergale Knights and Party Loot.