Howling Hatred Initiates: Difference between revisions
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Revision as of 20:11, 3 July 2026
Howling Hatred Initiates
| Rank-and-file air cultists | |
| Enemy | |
| Kind | Hostile humanoid (Howling Hatred) |
| Location | Feathergale Spire |
| Encountered | Session 04 |
| Outcome | Slain during spire assault |
| Stat block | |
| Type | Medium humanoid (human) |
| CR | 1/8 |
| AC / HP | 13 (leather) / 9 |
| Speed | 30 ft. |
Abilities / Actions
- Guiding Wind (recharge) — bonus action; advantage on next ranged attack before end of next turn.
- Hold Breath — up to 30 minutes.
- Dagger — +4 to hit, 1d4+2 piercing (melee or thrown 20/60 ft.).
What the party saw
- Cult foot soldiers in leather armor — clearly not the same as the scale-armored knights.
- Less formal bearing than the Feathergale Knights; more like devoted recruits than noble cavalry.
- Fought on several floors as the party pushed upward through the spire.
- The party did not record individual names or ranks beyond recognizing them as part of the wind cult garrison.
Loot
Nothing specific from initiates was logged as kept. See Feathergale Knights for disguises and medallions (looted from knights, then returned to Ewan McFeathernuttz).